THE LAST REQUEST

The Last Request is a side quest acquired by looting the corpse of Ser Friden found in the Run-Down Back Street (Denerim Alley Maps, L5) in Denerim. After his journal is picked up, the quest will be activated and the Warden can travel to the Deserted Building.

Walkthrough

Note: We recommend going into this quest to have your strongest group.

Note: It is recommended to let your (stealthed) rogue lead the way through this building, as there are many traps in your path.

Go to the Deserted Building in Denerim. Open the concealed door which is a bookshelf at (Denerim Abandoned Building Map, L1) and go down the stairs where there are a Blood Mage, a Mercenary, 2 Mercenary Archers, and a Qunari Mercenary. There is a Leghold Trap at the bottom of the stairs. One of them has the key which opens the next door.

The first large battle is going to take place in the dining room (Denerim Abandoned Building Map, L2). Make sure not to send your allies to a nearby balcony, because there are a lot of traps near the stairs. Try disarming those first before attacking the bandits. Some of the nearby corridors will also contain traps and if you fail in disarming them you'll be dealing with flames spitting out the mouths of statues.

It shouldn't take long before you encounter a small barricade (Denerim Abandoned Building Map, L3). Make sure not to move in a straight line, because there's a lot of oil nearby and you could lose balance. It's also important not to use any fire spells here or you'll ignite the oil. Naturally you can use this to your advantage if some enemies arrive here in the near future. The next room is being guarded by three groups and each group will have a blood mage in their ranks (Denerim Abandoned Building Map, L4). It's very important to act carefully here, so your team members won't die or use too many potions. I would recommend that you leave the rest of the team somewhere near the oil and encourage each group to chase after you. Deal with the enemies on your turf and prevent the mages from using fire spells to avoid unwanted problems.

The next room of the building is also going to be guarded by a group of enemies. Start off by killing the blood mage and once he's gone focus on dealing with the rest of the enemies. Don't forget to kill archers hidden behind barricades. Once the room is safe head south and approach the door leading to the last room (Denerim Abandoned Building Map, L5). SAVE your game before opening it!

Once you've listened to what the leader of the blood mages has to say you'll start the battle. Aside from this powerful mage you'll also have to defeat other enemies (including the captain of the mercenaries), so you'll have to be careful (Denerim Abandoned Building Map, L6).

Blood Mage Sanctum Combat

Note: This encounter is one of the more challenging fights in the game; do not attempt this without a top notch group. You can prepare the west room and hallway for the upcoming fight before entering with traps and glyphs.

Open the south door, entering the Blood Mage Sanctum. The Blood Mage Leader (Boss) confronts you and then attacks, along with a Mercenary Captain (Elite), a Blood Mage, and a Qunari Mercenary.

This is a very tough fight, especially if you fight in the Sanctum. After the Blood Mage Leader stops talking to you, it is recommended to go back into the hallway and go into the west room and wait for the enemies to chase after you. If you could not unlock this door then go back up the stairs.

Attack the non-Boss Blood Mage first as he will heal his companions. The templar ability Holy Smite is effective, as are the mage spells Blizzard, Tempest, and Storm of the Century, especially if Paralysis Explosion is used first to prevent targets from escaping early. Mana Clash is also very effective.

Having any of Blizzard, Tempest, Inferno, or Death Cloud, plus being able to access the bedroom prior to the fight, can make this battle much easier. Because dialogue ends with the party near the entrance, retreat them immediately into the bedroom. Have warriors choke off the bedroom door and shut the door as soon as possible. All this forces the blood mages to run after the party and keeps them out of line of sight -- the latter meaning the blood mages will not cast any spells.

Cast the continuous area of effect spell into the hallway, and try to keep the door shut with spells that can paralyze or otherwise incapacitate the enemy, making them unable to open it. Inside the bedroom, stand off to the side of the door so that you continue to stay out of line of sight of any enemy, and can converge fire on whoever steps in first.

Nice spells here are Glyph of Repulsion to keep the enemy knocked back away from the door and into the continuous area of effect spells, or Cone of Cold to paralyze them and create a traffic jam behind them.

The east door of the Blood Mage Sanctum leads to the Denerim City Map.

Once all the enemies have been eliminated examine mage's body to find a key to his bedroom unless you had already picked locked that door (Denerim Abandoned Building Map, L7) and you should explore it to find additional treasures.

Results

Blood Mage Leader:

  • Dalish Battery

  • Bedroom Key (unlocks the room before the Blood Mage Sanctum)

Room before Blood Mage Sanctum:

  • Magister's Shield

  • 1 Gold 93 Silver