THE HIGH DRAON’S CHAMPION
The High Dragon's Champion is a quest that is part of the Urn of Sacred Ashes quest line. It can either be accepted or refused.
Walkthrough
Meeting the leader of the cult, Father Kolgrim, may lead to Kolgrim offering a task to defile the ashes with a vial of Andraste's blood during A Test of Faith or you refusing the task. Refusal results in the final cult battle.
Accepting Kolgrim's task and defiling the ashes is the only way to unlock the Reaver specialization and obtain the Sacrilegious achievement. Afterwards, you can get a second opportunity to for the final cult battle or stay sided with the cult.
Whether the Warden refuses to listen to Kolgrim's proposition, or accepts the task, or even if the Warden accepts the task verbally but does not follow through with it, the companions in the party (and some even if they are not in the active party) will react accordingly:
If the Warden Sides with Kolgrim
Morrigan approves (+2) or Morrigan approves (+3)
Note: that this approval takes place immediately when you accept the blood from Kolgrim.
Zevran approves (+2)
Sten disapproves (-3)
Alistair disapproves (-5)
May be avoided through Persuasion
Oghren disapproves (-5)
Leliana is, of course, opposed to the defiling, but will not react until the deed is actually done. Her reaction depends on various parameters, although it is not immediate when you accept Kolgrim's task. An unhardened Leliana will attack you immediately if she witnesses the defiling. Even a hardened Leliana will still object to the defiling of the Urn, but if the following conditions are met, she may be present at the defiling and, instead of reaching her crisis, simply Leliana disapproves (-10):
Leliana must be hardened;
The Warden must have a high intimidate skill (Coercion + Strength bonus = 75 or higher, where each point in Coercion is equal to 25 intimidation points. Thus 3 points in coercion should do the trick regardless of what your character's strength score is);
The Warden must have passed through the flames after leaving all items at the altar. If the Warden fails this test and kills The Guardian before defiling the urn, the following dialogue option to intimidate Leliana won't appear;
The player must select the "Before you do anything stupid, remember who I am." dialogue option when she calls the Warden a "fiend".
If she is not present at the defiling, Leliana will confront the Warden at the Camp. Unless the Warden passes a high persuasion check (75+) to convince her the Ashes are safe she will leave.
Wynne will turn hostile and attack if the ashes are defiled and she is present in the party, although she will not react until the deed is actually done.
If she is not present, she will initiate a conversation the next time the Warden enters the Party Camp and leave. Note: Wynne's crisis point can be avoided if she is not acquired until after defiling the ashes, but the Party Camp must be visited between defiling the ashes and recruiting her in order to let Leliana's argument happen; this will clear the plot flag that would have triggered Wynne's crisis as well.
On PS3 Wynne will leave regardless of when she is recruited. However, her cutscene can be pushed down the queue by some cutscenes such as Alistair's cutscene which occurs after delivering the ashes allowing the Warden to return to camp under certain conditions.
Leliana's cutscene can conflict with Wynne's if Leliana was not present. If Leliana is convinced the Ashes are safe by passing a persuasion check, Wynne's confrontation will not happen. On PS3, the cutscene still occurs the next time the Warden returns to camp.
Zevran approves (+2) if the Warden listens to Kolgrim's offer and accepts it (even if the Warden won't follow through with the defiling);
Zevran can be persuaded that killing Kolgrim is a better option and his approval rating won't change. Note the dialogue option to persuade Zevran calls Kolgrim 'shifty' and will trigger the cultists to attack.
If the Warden Fights Kolgrim
The fight can be tricky at first, but try to kill the Cultist mages and have someone keep the melee attackers on them (someone with a lot of health)
Oghren approves (+2) if "shut up, Oghren" and then "I'll take my chances with the arrows" is selected after Kolgrim warns of a "rain of arrows" awaiting the Warden if they so dared attack "Andraste"
Morrigan disapproves;
Morrigan's and Shale's negative reaction can be avoided by picking a fight with Kolgrim early on in the dialogue, without asking about his offer; alternatively, if the dialogue leads them to express their opinion, a successful Persuasion check may reduce their loss of approval: Shale disapproves (-5) Morrigan approves (0) if started within the first two dialogues. If Sten is in the party, and you let Kolgrim explain his plan, Sten will comment negatively. If in the ensuing dialogue option you change your mind, Morrigan won't disapprove.
Wynne, Leliana and Alistair voice their opposition to defiling the urn, but fighting Kolgrim does not result in a change of approval.
if you listen to all that Kolgrim has to say and changes your mind in the end, Sten disapprove (-3). And fight begins.
if you start the fight before Kolgrim explains his plan completely, there is no approval change to Sten.
If/when you fight Kolgrim, he will drop his axe, Faith's Edge, and depending on the time the fight took place, Kolgrim's Horn (only).
Note: Kolgrim can be slightly easier to fight if tricked into thinking you will help because on the mountaintop he has fewer allies.
If you want to fight Kolgrim outside without losing any approval on the above-mentioned dialogue choices simply choose the dialogue option that you want to see the risen Andraste yourself, which will take you outside where you meet Kolgrim again. He will have some help there too which includes another drake and will earn you a 7th drake scale.
Rewards, some depend on choices made
750 XP
Reaver specialization (if you decide to desecrate the ashes)
Faith's Edge (if you slay Kolgrim)
Kolgrim's Horn (if you slay Kolgrim before the mountain top)
The Mountain Top
Note: While in this area, the Warden can re-configure the party composition.
After the encounter with Kolgrim, the party will reach the Mountain Top. A cutscene occurs as the cult's "Andraste", which is actually a high dragon, flies over and lands to rest on a cliff. If Kolgrim was killed, the Warden and their team will dive for cover.
If you accepted Kolgrim's task ('to pour the dragon's blood into the Urn, allowing the risen Andraste to reclaim the power held in the Ashes'), he will speak to her to let you pass unharmed. You can continue into The Gauntlet or attack him here. He will be aided by his Disciples and a drake.
At this point, the party may engage the false Andraste by using Kolgrim's Horn (Top of Mountain/Trials Map, L1) (if you killed him), by casting an area of effect spell like Blizzard or cast Drain Life below the cliff as its range can reach the high dragon above, or (on consoles) by using the gong in this area. The high dragon is a formidable opponent. If the dragon is slain, she will drop a considerable number of items, among which is a Dragon Scale for the Dragon Scale Armor quest. There is no need to fight the dragon immediately (highly recommend being level 12 or higher to fight the high dragon — this area can be returned to later in the game whenever the Warden feels it is more appropriate.
High Dragon Strategy
The High Dragon possesses the following offensive capabilities: Fire Spit, Dragon Breath, Massive Attack, Sweep, Grab, High Dragon Buffet, Roar, and Slap. It uses the tail slap attack and kicks with its hind legs when a character gets close behind it. Occasionally, notably when the highest threat target is out of melee range, the High Dragon may briefly fly up out of view. Afterwards, it comes crashing down in an open location in the area. Any companions caught in the vicinity of the boss when it lands take massive physical damage.
Companions
Alistair is your main tank, and if sufficiently outfitted with defensive suggestions listed below can take the brunt of the attack. He should have all of his Weapon and Shield talents learned by now, and Shield Wall activated via tactics at all times, to prevent knockdown.
Wynne's healing capabilities are invaluable when facing the High Dragon.
Oghren as a tanking berserker with Yusaris and the Juggernaut Armor works great alongside another warrior. Indomitable will make him immune to stunning effects, but not necessarily knockdown. With Destroyer and Sunder Armor, he can take down the dragon's armor for the sake of your other warriors. Sten can be used interchangeably with Oghren, but his specialization may be different, thus reducing his effectiveness.
Morrigan has many useful spells by default/available with one level up each, regardless of her endgame build, namely Frost Weapons.
Leliana, with all of her Archery talents learned, can also be of use in this fight. Shattering Shot mitigates the dragon's armor, Arrow of Slaying deals massive damage. She should have Marjolaine's Recurve, a Tier 7 bow that only she can equip, as well as Tier 7 armor, preferably Wade's Superior Drakeskin Armor Set.
Equipment Recommendation
Defensive
The High Dragon deals fire damage therefore fire resistance is recommended. Bear in mind that elemental resistances are capped at 75%. Here is a list of upper tier fire resistant items:
Lesser Warmth Balm - This balm increases the user's resistance to fire damage by 30% for 3 minutes.
Greater Warmth Balm - This balm increased user's resistance to fire damage by +60% fire resistance for 180 seconds.
Wade's Drakeskin armor set - Crafted by Wade
Stats
+35% fire resistance
Set: -10% fatigue
Wade's Superior Drakeskin armor set - Crafted by Wade
Stats
+4 dexterity
+70% fire resistance
Set: -10% fatigue
Set: +5 defense
Juggernaut armor set - It is the reward for completing the quest The Mage's Treasure.
Stats
+20% fire resistance
+20% cold resistance
+20% electricity resistance
+20% nature resistance
+20% spirit resistance
+1 armor
+10 mental resistance
Set: +3 strength
Set: +3 constitution
Reaper's Vestments - Sold by the Tranquil Proprietor at the Wonders of Thedas for 92 Gold 70 Silver
Stats
+6 constitution
+20% fire resistance
+16% spell resistance
+10% chance to dodge attacks
+12 armor
Smith's Heart Amulet - Found in a Cocoon near the Corrupted spider queen in Ortan Thaig in the Deep Roads during A Paragon of Her Kind main quest.
Stats
+20% fire resistance
-1 dexterity
Spirit Charm Amulet - Found in a chest in the Storage Caves of the Circle Tower during the Infested Storerooms quest of the Magi Origin (Only found in Magi Origins)
Stats
+10% fire resistance
Fire Crystal (Large) - Fire Crystal is an ingredient used to craft fire-related consumables
Uses
Herbalism:
Greater Warmth Balm
Lesser Warmth Balm
Crushing a fire crystal gives the user a small bonus to fire resistance for a short time.
Ring of Ages - Can be purchased from the Tranquil Proprietor in the Wonders of Thedas shop in Denerim Market District for 78 Gold 30 Silver.
Stats
+20% fire resistance
+20% cold resistance
+20% electricity resistance
+20% nature resistance
+20% spirit resistance
Helm of the Red - Given to the Warden by Bann Teagan in Redcliffe Village after The Attack at Nightfall if there were no casualties.
Stats
+1 dexterity
+10% fire resistance
Howe's Shield - Can be found in the Arl of Denerim's Estate in the locked closet.
Stats
+12 defense
+10% fire resistance
+10% cold resistance
-2 willpower
Note: To obtain Wade's leather armor set requires returning to the high dragon at a later time.
Most importantly, and this goes for the Flemeth and Archdemon fights as well, is that the dragon will make excessive use of stun and knockdown in conjunction with the damage from its physical effects. The fire attacks are one thing, but nothing will leave frontline fighters more vulnerable than getting stunned with every flap of its wings or swipe of its claws. Load Hale runes into your warriors' weapons. Owen, if you've upgraded his stock by returning Valena to him will have a Grandmaster Hale Rune available for just under 10 sovereigns. It's powerful enough to give a warrior a full check in physical resistance, enough that he can better resist the debilitating secondary effects than without. The damage itself can then be managed with armor, poultices, and healing magic. There is also a Master Hale Rune available at Wonders of Thedas, which is almost as good and together can make a warrior immovable.
Offensive
Yusaris - Found on the remains of Shah Wyrd in the Circle Tower at the end of the Watchguard of the Reaching quest.
Stats
+20% fire resistance
+10 damage vs. dragons
Aodh - Looted from the body of Cristof during a map encounter in Denerim, after completing the quest Pearls Before Swine. Cristof is encountered whether you convince the mercenaries to leave The Pearl peacefully or give them a beating.
Stats
+3% melee critical chance
+20% fire resistance
-5% cold resistance
+1 fire damage
Axameter - Found in the extremely rare encounter Strange Wood, where a group of awestruck villagers believe that whoever pulls it out of the tree stump will become king, or queen, of all Thedas.
Stats
+2 damage
+10% critical damage
Lucky
+4 damage vs. Dragons
Beyond this, Tier 6 and 7 weapons will suffice. Archer Wardens should have one of the Rapid Aim bows (one of which is unavailable unless the Grandmaster Hale Rune is forfeited), a two-hander should use Yusaris without question, Weapon and Shield warriors or dual-wielders should have Topsider's Honor (This longsword is the reward for completing An Admirable Topsider quest. It is found inside the Warrior's Grave in Ortan Thaig) and/or the Keening Blade (Dropped by Gaxkang at the Quaint Hovel in Denerim, at the end of the Unbound side quest).
Playstyle Advice
Spellcaster
The dragon is not immune, but merely highly resistant, to freezing or certain spell effects which halt the target.
Cone of Cold
Winter's Grasp
The dragon is vulnerable to some entropy spells.
Sleep
Sleep + Horror: It takes damage for the Nightmare spell combination, but is immune to the fear effect.
Hexes are an effective way to reduce the High Dragon's damage capability and defences:
Misdirection Hex
Death Hex
Nature Spells seem to work on the dragon, a mage could finish a dragon with half health left off single handed while all other party members were dead by using the following spells
Walking Bomb
Virulent Walking Bomb
Stinging Swarm
Arcane Warriors with high mana/stamina regeneration, high armor, and Shimmering Shield make ideal tanks, with an unparalleled 60 armor with Rock Salve.
Shimmering Shield
Rock Armor
Having a mage ready to cast Force Field can readily counter the dragon's efforts to Grab your tank. The effect occurs instantly and doesn't seem resistible, though it will only trap the dragon briefly.
It is advisable to have at least one mage with the Spirit Healer spec, and the first three spells it grants the player. Group Heal and Revival can be huge here, and set up a tactic for them to cast Lifeward on anyone that gets grabbed in the dragon's jaws (Ally = Grabbed => Use Lifeward). That's generally a death sentence in this battle, even using Heal/Group Heal on the grabbed party member, but Lifeward can save the day for any grabbed party member. That Lifeward tactic is great for ANY boss-like enemy that has a powerful grab move.
If you have Morrigan, or any other mage with the cold tree, now is a great time to turn on Frost Weapons.
If you have 1 mage with the ability Force Field, you can recast this almost as soon as its effect wears off of your tank. If you have one mage with the Spirit healer spec, it is not difficult to keep your tank alive between force fields. Have your tank taunt when the force field wears off, have your mages and another ranged DPS only attack. This tactic makes this fight very easy.
Trap Layer
Another tactic to use is traps. Position your party and trap the High Dragon's landing spot. You will have to place about 50 Tier III traps there, but don't use Fire Traps because the High Dragon is 75% resistant to fire damage. After she lands, she will be killed instantly from the ~80 damage per trap triggered.
Trap Triggers and Corrupter Agents can be bought from Alimar in Dust Town (unlimited stocks). 50 of each components should cost close to 10 gold total. Frozen Lightning, Spirit Shard, and Lifestone can be bought from Lake Calenhad inn, Orzammar, Denerim, or Dalish Camp.
Freeze Trap
Acidic Trap
Large Claw Trap
Large Shrapnel Trap
Shock Trap
Soulrot Trap
Note: You don't need to actually put 50 Tier III Traps, with around 24 Small Claw Trap and a bit of moving around it's pretty doable. While the Small Claw Trap and the Large Claw Trap do solid damage against the High Dragon, and it might not take 50 of them to get the kill, practically, however, it can be really hard to make the dragon step on these traps, since their radius is too small. You would most likely have to set quite a few more traps than what is *actually* required. Or it would take a lot of work just running around baiting. Unless you do not care about doing as much damage as possible with traps, otherwise, it is way easier to just set 50 elemental traps.
Melee
Keep your warriors to the flank/back area as much as possible. She'll fly up & turn around on you(reposition yourself at that point), but it's the best way to avoid her devastating grab & chomp move. Avoid her front area in general, as much as possible, to avoid that grab move.
Warriors that have specialized in either weapon and shield or two-handed weapons can use Shield Wall or Indomitable to ignore the dragon's knockdown attack.
A fully specialized Arcane Warrior also works very well as a tank with a combination of Combat Magic, Rock Armor, and Shimmering Shield. This will render the Arcane Warrior highly resilient to the dragon's physical attacks and almost impervious to its fire attacks. However, note that an Arcane Warrior is vulnerable to knockdown effects, unlike the Weapon and Shield Warrior, so the damage output is highly dependent on how well the Arcane Warrior can resist knockdown effects.
A Warrior can be behind the dragon and attack while the caster heals, and the other two party members take attention of the High Dragon.
Though potentially difficult, a rogue with Combat Movement can flank while remaining out of range of the High Dragon's kick attacks. If attempting this, make sure to stay as close to 180' as possible, as it's easy to unintentionally find yourself in kicking range if you're not careful.
Ranged
Attacking at long range can protect your character from most of the dragon's attacks, with the obvious exception of the fire attacks. For non-warriors, it may be easier to mitigate the fire damage than the stun and knockdown from its physical attacks.
Elemental arrows/bolts other than fire will help boost the damage per shot.
An all ranged party (bringing Leliana, Wynne, and Morrigan with an archer or mage Warden) and placing them around the dragon is a good strategy to avoid its melee attacks and grab. As the dragon can fly short distances while on screen and fly to any of the three set landing areas, be sure to reposition as needed (not as feasible on consoles). When the dragon uses Buffet and drags a party member towards it, switch to them and move them away as soon as they stand up while the rest of the party continues to attack.
Positioning in the ruined structure with the three chests is a good way to damage the dragon reliably with a lower risk of it flying towards you, as the entrance is too narrow for the dragon to fit through.
General Advice
The death of a melee character from the dragon's Grab attack can be prevented by using well timed healing spells. Lifeward is especially useful in this. Freezing the dragon or casting a spell such as Force Field will stop the Grab attack. Stonefist can also stop the grab attack, but is significantly less reliable.
Using Force Field on your tank will stop all damage from the High Dragon. Unless you're within the safe spot where the dragon can't land, be careful of not losing aggro from the tank this way.
Assign your party members, especially the melee, to use lesser health poultice when below 75% health. Similar tactics can also be used on mages to keep their mana available by using lesser lyrium potions.
Engage the dragon near the entrance to the temple on the opposite side of the open field where you first see her. Your archers and support mages can take cover behind the walls near the entrance. This does not protect from the dragon's breath attack, but it keeps them away from the melee and counters the dragon's ability to hop around the battlefield, forcing her to attack from a single direction.
Positioning Advice
There are various ways to exploit surrounding environment to escape the dragon's attacks or even cause it to become stuck.
One strategy is to hide behind the crumbled circle tower to evade the dragon's Buffet (pulling) spell. You will simply hit the wall and get back up in complete safety. When the dragon flies into the crumbed circle tower, simply move to the other side of the wall, but don't let yourself get caught on the same side of the wall as the dragon. If you have spells that can cast through walls, you can kill the dragon more quickly.
Another strategy involving the use of the crumbled circle tower is to use ranged characters (Leliana and Zevran) as well as spell casters and position them inside the tower against the wall at equal distances from one another. The dragon should land in the middle of the tower, using only dragon breath on your characters. You just have to protect your team members with warmth balm or any other fire resistance means and use range attacks (and heal regularly). With the right strategy commands the fight is effortless. It may even happen than the dragon stumbles on one character and then get stuck in this position. Finish the dragon with range attack.
Similar to the crumbled circle tower ranged method - using your ranged character, ring the gong and run towards the entrance to the Gauntlet. Just before there, on your left is a wall with an opening. Position yourself against the cliff wall so that you can see the dragon (once he comes after you) and launch arrows (etc.) into it. Using health poultice tactic at 50% health can keep your comrades alive and you will need to heal yourself from time to time. This method can take quite a while (especially if your teammates die) and may use a lot of poultices but has been proven successful at lvl 8 on Hard.
Another strategy is to get all the melee except Wynne (preferably Oghren and Alistair plus the warden) and have Wynne heal them through the fight as much as possible. Once the melee characters die after doing as much damage as they could to the dragon take control of Wynne and run between the lower portion where the gong is and the higher portion where the bridge is. When the dragon flies up to change sides quickly run then side he flew away from and vice versa. Wynne can cast things like stonefist and arcane bolt to slowly but eventually taken the high dragon down to 0 health. (Use potions to ensure that Wynne doesn't die and can cast arcane bolt and stonefist when needed.) This is not a preferred strategy but is a VERY useful one if the player has lost everyone except Wynne. This can also be done with Morrigan, without any health potions, using drain life on the dragon to replenish health. In running back and forth, be careful to ensure that the rocks will prevent the dragon from pulling you into her clutches, so the only way to be damaged is via the occasional fireball. The dragon will spend most of her time flying back and forth while your lonely mage slowly whittles her down.
The petrify spell also works on the dragon approximately half the time in my experience, but combined with melee and non-fire elemental attacks this can come in really handy!
The easiest way to do that is to bring 3 ranged (1 healer 2 DPS, or 1 healer 1 DPS and 1 support), so you use the hold command, and use your tanker to taunt the dragon far from they, so you just kite the dragon while he is being nuked, you don't even need great fire resistance to do that, your healer should do. Its important that if you see dragon landing near the ranged move them all and continue tanking and kiting. May need only a few lyrium or health potion, if you make sure your tanker don't attack the dragon (only use taunt). Pretty easy fight.
This fight is much easier than it first appears: you can do the whole thing with nobody ever getting hurt but your main tank. I used Wynne, Morrigan, and a Mage Warden (an archer works fine, too, though you need two mages with Heal) on the broken bridge, right at the line where it goes from basically flat to down-sloping. This puts them in range of firing and healing the tank, but OUT of range of aggression, unless you pull the tank up too far. Have your tank summon the dragon at the clearing just below the bridge, then run to the bridge where the chunk is missing. At this point the dragon has two attacks: Fireball and "pounce" which will drag the tank down to it... just run back to the original spot. All mages should have three tactics: Self < 50% heal, Ally < 50% heal, Enemy Nearest Visible Attack. Just get the tank away from the dragon when it pulls him and splat. I advise Massive armor if you come at this at low levels.