CITY ELF ORIGIN MALE

Walkthrough

Everything is the same as listed above, besides a little story difference.

In this case Vaughan will interrupt the ceremony and take all the young elven women with him, including Shianna, Valora and Nesiara. After you've regained consciousness return to the main square and find Valendrian (City Elf Origin M1 , 11). Listen to what other elves have to say about the crisis. One of the slaves in arl's mansion will say that he can smuggle you and Soris inside. Once you're ready to move on with this assignment talk to your new friend near the northern exit (City Elf Origin M1, 13) from the alienage.

Arl of Denerim (Still in City Elf Origin)

You'll be automatically transported to Arl of Denerim's Estates Exterior (City Elf Origin M2, 1). Make sure that you're using the sword handed over to you by Duncan. The entrance for the slaves is located on the eastern wall of the mansion. You can choose the long northern path (City Elf Origin M2, 3) or take a shortcut through the southern parts (City Elf Origin M2, 2). A lot of hostile guards and mabari will stand in your way. Try eliminating smaller groups each time and keep using the healing potions to stay alive.

Click on the door (City Elf Origin M2, 3) to find yourself in Arl of Denerim's Estates Interior (City Elf Origin M3, 1).

Notice a sleeping guard in the first room (City Elf Origin M3, 2). You'll have to wake him up and interrogate him. Once you have the info you needed you can either kill him or knock him unconscious (he won't wake up later on). A cook will stop you in the next room (City Elf Origin M3, 3), but thankfully his elven assistant Adwen will neutralize this problem.

Adwen

There are some guards in the next room (City Elf Origin M3, 5) and if you're playing as a rogue you'll have a chance to get rid of them without engaging them in combat. Go to the pantry and collect rat poison from one of the closets (City Elf Origin M3, 4). After that return to the kitchen and break into a new cabinet which will have a shiny glow around it and can be clicked on to access or pick lock(City Elf Origin M3, 3) to collect brandy. Return to the guards (City Elf Origin M3, 5) and offer them poisoned brandy by choosing a correct response from the list.

If you're playing as a warrior you won't be allowed to steal the brandy and therefore using poison won't be possible. As a result you can proceed to the dining room (City Elf Origin M3, 5) without any additional delays. There are three guards here and they'll stop you as soon as you've entered the room. I would recommend killing the first one by choosing the correct answer during the conversation. Once this is done deal with the remaining two guards.

Be careful, because a new guard will attack you while trying to leave this room. I would recommend to explore one of the larger eastern rooms along the way (City Elf Origin M3, 6), because it's going to be an armory. Defeat a new guard and take your time to collect new equipment. Continue heading north until you come across a guard captain (City Elf Origin M3, 7). One of the women is going to be murdered here (you can't stop it from happening). You can avenge her death right away. Attack standard knights first and then deal with the captain.

Keep moving north and then choose the corridor leading to the western areas of the estate (City Elf Origin M3, 7). There are a lot of rooms along the way. Exploring them is not mandatory, however I would recommend looking around. You can find a lot of items in plain sight or in crates, however most of the rooms will be guarded by 2-3 humans. Don't forget to use your lockpicking skills if you're playing as a rogue. One of the more powerful bodyguards will attack you near the last room (City Elf Origin M3, 8). Make sure to check his body after the battle, because he was carrying a good shield. You should also look around to find medical supplies. The last part of this quest is identical for both genders, so you should check the Finale section.