THE LANDSMEET DECISION

This quest will begin in Arl Eamon's Estate (Denerim Arl Eamon’s Estate Map, L1). Proceed to Eamon's office (Denerim Arl Eamon’s Estate Map, L2) where you'll have a chance to talk to arl himself and to one of the servants of queen Anora. Doing this will trigger Rescue the Queen quest. I would also recommend completing three other quests during your stay in Howe's estate - Tortured noble, Missing in action, and The lost templar.

There are three ways for you to advance to the next part of this quest. The first method will require you to leave Howe's estate by successfully defeating Ser Cauthrien (Denerim Arl of Denerim Estate - Interior Map, L6) and a dozen of other enemies (final part of Rescue the Queen quest). The remaining two solutions are tied directly to the fact of being captured by Cauthrien and having to solve Captured! quest by escaping from Fort Drakon (Fort Drakon Main Floor Map, L1). Here you'll have to choose between using your own skills to escape or by relying on the rest of the team. Either way you'll have to return to Eamon's estate after the visit in Howe's place. This time you'll want to talk to Eamon and to queen Anora (Denerim Arl Eamon’s Estate Map, L2).

You'll eventually find out that you'll have to travel to the elven alienage to see what's going on down there and a new quest will be added to your list of assignments - Unrest in the Alienage. Naturally this mission will have several endings, but your top priority will be to collect the documents (Elven Alienage Map, L7) proving that Loghain knew about the elven slaves being sold by the slavers. Save your game before you hand over the document to Eamon (Denerim Arl Eamon’s Estate Map, L2), because you'll have to make some crucial decisions in the near future.

Start a new conversation with arl Eamon (Denerim Arl Eamon’s Estate Map, L2) and inform him about your findings in the elven alienage. You'll also have to give him the documents implicating Loghain in the slave trading business. You may leave the estate now. Notice that Alistair has to become a member of your team for the purpose of this quest, so don't forget to equip him properly if he was spending a lot of time in the campsite up till now.

After dealing with the unrest in the alienage, a new icon appears on the Denerim City Map and you can travel to the Royal Palace where the Landsmeet is held. Traveling there starts the next part of this quest line. And so the Landsmeet starts.

Note: Entering the Royal Palace and completing the Landsmeet is a point of no return. Once you do this, you will no longer be able to interact with anyone in Redcliffe. Make sure to get any trading or quests there done before you finish the Landsmeet.

If you didn't wipe out Cauthrien's troops at the Arl of Denerim's estate, she moves to prevent your entrance to the Landsmeet. Several conversation options make combat here completely avoidable. If Coercion is high enough she will even admit to knowing that Loghain must be stopped, and allow you by without incident. Killing her is difficult but also the only way to acquire the Summer Sword; it's also significantly easier than it was (or would have been) at the Arl of Denerim's Estate.

Note: If Alistair is removed from play due to the events that follow, so will all items he had equipped the moment the Warden's party opened the doors to the Landsmeet chamber.

The decision requires five "points" to win the Landsmeet. These points are unlikely to match up with the voting as presented in the cutscene; thus the Warden might seem to win the vote, yet lose the debate. However, the values of each scenario are:

Support

  • Anora's support = 3

  • The Grand Cleric's denunciation = 2

  • Each named noble who supports you (via successful quest and/or argument) = 1

  • Each named noble who supports Loghain (via failed quest and/or argument) = -1

  • Persuasive argument = 1

  • Failed argument = -1

You can gain support as follows (nobles are in the same order as they vote in the cutscene):

  • Anora doesn't vote, but speaks at the end of the debate against Loghain. If you talked to her before the Landsmeet, promised to support her claim for the throne and didn't insist that Loghain must pay for his crimes, she speaks in favor of the Grey Wardens; otherwise she will speak against them.

  • Grand Cleric Elemena doesn't vote, but denounces Loghain if Lost Templar is completed and the charge of using an apostate in poisoning Arl Eamon is brought up in the third round of the debate.

  • Vaughan Kendells, the rightful Arl of Denerim can be released from Howe's prison in exchange for his vote.

  • Arl Bryland of South Reach supports the Warden by default (countered by Bann Ceorlic).

  • Bann Alfstanna of the Waking Seas votes for the Warden on the basis of:

    • Quest: Completing Lost Templar by giving Alfstanna her brother's ring at the Gnawed Noble Tavern

    • Argument: Successful persuasion with either "Blight is the threat here, not Orlais" or supporting Alistair's claim in the third round of debate.

  • Bann Sighard of Dragon's Peak votes for the Warden on the basis of:

    • Quest: Completing Tortured Noble by releasing Sighard's son from Howe's prison.

    • Argument: Bringing up the slavery charge.

  • Arl Wulff of the Western Hills votes for the Warden on the basis of:

    • Argument: Saying that Blight is the real threat, either the first or third round of debate, regardless of whether persuasion is successful.

  • Bann Ceorlic votes against the Warden by default (countered by Arl Bryland)

  • If Trial of the Crows was completed, a mysterious nobleman will lend support to the Warden, citing help in a 'family matter.'

  • The last noble to speak does not represent a winnable vote, but summarizes the vote's outcome instead (his vote and the outcome of the debate never differ, as with the canceling votes of Bryland and Ceorlic).

    There are multiple ways to win the Landsmeet. Just be careful when presenting the arguments of Ostagar or Alistair's claim to the throne: the first isn't backed by any evidence, and without successful Persuasion, pursuing either of these will cost you a point. In fact, any Warden who leads with Alistair's claim, then follows by accusing Loghain of his Ostagar treason, automatically loses the debate.

Winning Without Anora

Complete Lost Templar and Tortured Noble successfully before the Landsmeet and either free Vaughan or complete The Trial of Crows. Use the "focus on the Blight" argument in the first round, the "torture dungeons of Howe" argument in the second, and the "poisoning of Arl Eamon" argument in the third. This will ensure the Grand Cleric's denunciation of Loghain and the votes of Alfstanna, Sighard and Wulff. If done successfully, Loghain will bring up the topic of Anora being held by the Wardens. To this, use "What have I done? I've protected her from you!" and subsequently the option "What?!" when Anora reveals her betrayal.

Note: It seems that arguments which garner support but are not backed by quests (Blight and slavery) do not contribute to the point gain, therefore the additional votes of Vaughan and/or the mysterious nobleman are required.

Winning Without Completing Quests

You cannot bring up the arguments of Howe and Eamon since you do not have any proof. You need Anora's support and persuasive arguments which do not cost you any points, which is Blight in the first round, slavery in the second and Alistair's claim (with a successful persuade check) in the third.

Losing

If you have not gained the support of the majority of the nobles, you lose the debate. If this happens, Loghain will order you arrested, with Arl Eamon declaring he will fight back. A melee breaks out in the Landsmeet chamber.

Alternatively, tell Loghain, "If it's a fight you want, you'll get it! (Attack)"

Winning

If you win the Landsmeet, Loghain will accuse everyone of being traitors and refuse to give up power, and you can either directly challenge him to an honorable duel or simply attack.

Brawl

Arl Eamon and his men will back you up; Anora's royal guards will also help you against Loghain if you have supported her for succession to the throne. Other named nobles fight on the side of whomever they support. After you deplete Loghain's health, the Grand Cleric and nobles will break up the fight, and suggest that the matter be settled with a one-on-one duel.

Duel

Whether you win or lose the debate, and whether you brawl openly or have Loghain call off his men to settle things honorably, the fate of Ferelden is left up to a duel between Loghain and the Warden, Alistair, or a companion fighting as their champion. Comments for being selected for this are:

“Alistair accepts.”

Alistair: “You know, I could have said that.”

Loghain: “Then let us test the mettle of our would-be king. Prepare yourself.”

[Companion name] will be Alistair's champion."

Morrigan: “Oh I shall, shall I? ’Tis so kind of you to volunteer me.”

Leliana: “Don’t worry, I could do this blindfolded.”

Sten: “Finally.”

Wynne: “I’ve wanted a private word with him since Ostagar, anyway.”

Zevran: “Am I the only one who sees the irony in this? Ah well. I do love to work in front of an audience.”

Oghren: “About sodding time! My ass was falling asleep from all this talk. It’s all pins and needles now.”

"My mabari..."

Dog: (Happy bark!)’’

Eamon: “Ah, Warden… No. I’m afraid we can’t leave the fate of all Ferelden up to your dog. Anyone with a leftover ham bone could buy his allegiance. Choose someone else.”

"I'll fight."

Loghain: “It is you or me the men will follow. So let us fight for it. Prepare yourself.”

If you keep refusing to duel, Alistair will decide there's no choice but to accept the Landsmeet's terms and duel Loghain himself.

Duel With Loghain

Loghain fights with a sword and shield, and may switch to a crossbow if you move out of range. He can knock you down with Shield Bash or War Cry, stun with Shield Pummel, and guarantee four hits (particularly damaging to a mage or rogue) with Assault, so use caution if you don't have high physical resistance (roughly 70+, achievable with Hale runes enchanted into weapons, investment in Strength, Dexterity, and Constitution attributes, and with certain equipment such as Deadhead Charge).

  • The Shield Wall talent augmented by Shield Expertise (which Loghain uses himself) will make the wielder immune to the knockdown effect regardless of physical resistance, thus Alistair can equal Loghain in terms of power and ability provided he stuck to his inherent Weapon and Shield skill set throughout the game. For two-handed warriors, Sunder Arms and Sunder Armor, as well as the Destroyer passive can lower Loghain's stats and make him easier to manage, but they will still likely need to rely on a great deal of poultices, as Critical Strike, Mighty Blow, and Pommel Strike lose effectiveness against Loghain's Shield Wall, and Loghain can attack much faster with his one-handed sword. A Reaver's Frightening Appearance can exploit Loghain's low mental resistance for a temporary Horror effect.

  • A mage can easily defeat him with Cone of Cold, and Crushing Prison spell can take him out in less than 10 seconds in combination with good attacks. Morrigan will likely have these spells in a build extending her default set of spells, thus making her one of the most effective options, possibly even superior to the Warden or Alistair, to battle Loghain. Glyph of Repulsion also works well to keep Loghain from effectively attacking.

  • A rogue can use Dirty Fighting to guarantee a stun, use Mark of Death if an Assassin and rank 3 Stealth to slip out of danger when necessary (and to let Dirty Fighting cool down), kite Loghain while a Ranger summons bears at him, and use Arrow of Slaying for massive damage. Loghain seems able to easily shrug off the generic Rogue talents, but Lethality and Evasion can be very effective passive talents to augment their fighting styles. Archers practically require Melee Archer to be able to battle at all, Critical Shot to get through his armor, and Shattering Shot to reduce his armor rating. A Duelist's Pinpoint Strike can provide temporary auto-criticals, which works very well with Momentum to deal damage to Loghain faster than he can deal it back, as the player cannot deliver backstabs as effectively in a one-on-one fight against an opponent that constantly turns to face them.

If you want to use more mundane tactics, Loghain is hard to hit, but you can even out the playing field immensely with some Soldier's Bane to keep his special attacks to a minimum. As Loghain doesn't use poultices, having a healthy stock of them yourself can help you simply outlast him (provided they can actually be used between his knockdown-inducing abilities).

After winning the duel, Loghain will surrender his claim to the regency. At this point:

  • If Alistair dueled Loghain, a cutscene has him execute Loghain immediately after he and the Warden nod to each other. Anora will then withdraw any support previously promised and cannot be convinced to wed Alistair.

  • Otherwise Riordan will appear and you will be given the chance to show Loghain a mercy punishment and induct him into the Grey Wardens.

    • Alistair will be infuriated by this suggestion, and will leave the party permanently if the player goes through with it.

    • You can only recruit Loghain if Anora is supported as queen, or you have Anora and Alistair marry. If Alistair is named King but does not wed Anora, he will order Loghain's death by royal decree.

    • Loghain then takes Alistair's place in the party.

  • You may kill Loghain yourself or pass the responsibility to Alistair. Anora will not marry the man that personally executed her father, so it must be carried out by the one not getting married.

Result

There are a vast number of possibilities and outcomes for the main characters after Loghain has been defeated in the duel. Some of these choices and options will only be available to characters with a high Coercion rank, or by laying groundwork for them in prior events. Depending on the choices made during the dialogue, deciding the fates of these characters can be a tangled affair, with one decision having significant consequences for the fate of the others.

  • If you won the Landsmeet, you will be awarded with +1 spell/talent and +1 attribute point. This will show as a level up, but will not increase your level.

Alistair

Alistair might:

  1. Rule on his own

  2. Rule jointly with Anora

  3. Rule jointly with a female Human Noble Warden as his queen-consort

  4. Remain as a Grey Warden and let Anora rule

  5. Be executed by Anora

  6. Leave the party and become a wandering drunk eventually winding up in Kirkwall

After rescuing Anora and before the Landsmeet, you will have several opportunities to talk to Alistair regarding his becoming king. If you intend to make him king and are pursuing a positive relationship with him, and regardless of whether you really intend to have him marry Anora, you should convince him that it's a good idea, using either cunning or persuasion to do so. Otherwise, after the Landsmeet and the cutscene at Arl Eamon's estate, he will disapprove (-2). Also, this has to be done before leaving the estate for the Landsmeet; the necessary conversation options are not available after that. However, it should be noted that if you have hardened Alistair and do not want him to rule, do not let him duel or kill Loghain otherwise the Warden will not get to decide and Alistair will automatically be made king.

It is also important to note that if you want Alistair to rule jointly with Anora, you must not let Alistair execute Loghain after defeating him in battle (which will also happen if you say Loghain must die, but then say you can't go through with it). The phrase "I thought the two of you were going to marry" may need to be used. If Loghain is executed by Alistair, Anora will refuse to rule jointly with him and force you to choose between herself and Alistair.

Anora

Anora might:

  1. Rule on her own

  2. Rule jointly with Alistair

  3. Rule jointly with a male Human Noble Warden as her prince-consort provided that you have not "hardened" Alistair

  4. Be imprisoned by Alistair, if he becomes king and doesn't marry Anora

Anora will refuse to marry the man who kills her father, so if you are planning for either the male Human Noble or Alistair to rule with her, you must make the other individual perform the deed.

Loghain

Loghain might be:

  1. Executed by Alistair or The Warden.

  2. Recruited into the Grey Wardens (causing Alistair to leave the party for good)

If you make Alistair rule jointly with Anora it is still possible to recruit Loghain. Though a "hardened" Alistair will not be happy, he will still rule jointly with Anora. However, if Loghain is recruited, Alistair will leave the party no matter what.

Rewards

  • 250 XP, if successfully talked down Ser Cauthrien just before entering the Landsmeet Chamber; killing her and her guards yields about the same XP.

  • 1500 XP for winning the Landsmeet with votes, prior to the duel with Loghain

  • 2500 XP for determining a new ruler of Ferelden and completing this main quest