SOMETHING WICKED
While exploring the Denerim Alienage, the Warden meets Ser Otto, a templar who fears that something evil has taken root in the Alienage.
Walkthrough
Ser Otto (Denerim Elven Alienage Map, L10) will tell the Warden that he can sense an evil presence in the Alienage, and asks the Warden to look out for strange things. There are four signs that can be found. In front of the orphanage there is a pool of blood (Denerim Elven Alienage Map, L13) , a dead rabid dog (Denerim Elven Alienage Map, L12) , a feral dog and a deranged beggar (Denerim Elven Alienage Map, L11).
Interact with at least two of them and return to Otto. He will then accompany the Warden to the old, haunted orphanage.
The biggest problem during the course of this mission will involve Otto himself. You won't be allowed to control him and Otto will want to join you in each fight. It's not a good thing, because he won't be too strong and therefore you'll risk a chance of losing him. If Otto dies you won't be allowed to finish the quest, so you'll have to figure out a way to deal with him. The best solution in my opinion is to turn off the feature which orders your team members to follow you and to close doors before Otto moves to the next room, because he won't be able to open any of the doors himself. I know it's not polite, but doing this will save him from the trouble and he'll only have to take part in two boss battles. Start off by moving forward and ignore the first ghost you encounter.
The first group of enemy units will attack you when you'll get to a new corridor (Denerim Elven Alienage Orphanage Map, L2) and you'll be dealing with a group of rabid attack dogs. The animals will be hiding in two of the nearby rooms, so you'll have to be ready for them. Bear in mind that their attacks will inflict more damage than what you usually get. Once you've dealt with the dogs proceed to the next room (Denerim Elven Alienage Orphanage Map, L3) and attack a mini-boss (ghost of a tormented woman). The easiest way to make the ghost less deadly is to quickly surround it with your warriors.
The next room is going to be occupied by several weak ghosts and by a powerful one (mini-boss). I would recommend standing near the passageway, so you won't be fighting more than two ghosts at a time. Once you've dealt with the spirits get ready for a proper boss battle (Denerim Elven Alienage Orphanage Map, L4) and this time Sir Otto will have to join the fight (he'll appear next to your team members as soon as the cut-scene has ended). Start attacking the main demon before other creatures appear near your position.
After you've taken care of the demon you'll have to start attacking lesser shades and the biggest problem will be the fact that you'll be dealing with a lot of them. Focus on attacking the creatures located close to Sir Otto, because otherwise he would start losing health very quickly. Once you've disposed of all the monsters listen to a new conversation and head north (Denerim Elven Alienage Orphanage Map, L5). Don't forget to lock Otto in a large room where the first boss battle took place.
You'll be dealing with new ghosts and shades along the way, so you shouldn't be in a lot of hurry. Monitor health bars of your team members and make sure to explore all the rooms, so you won't leave any monsters behind. You'll come across several abominations (Denerim Elven Alienage Orphanage Map, L6) near the last room and don't forget to move back after each kill to avoid the explosion. I would also recommend that you increase your resistance to fire by using proper spells or items, because it will be an important issue during the upcoming final boss battle.
Make your way to the last room of the orphanage (Denerim Elven Alienage Orphanage Map, L7) where you'll start off by taking part in a battle with a mini-boss. This is merely an introduction, because Sir Otto will soon be murdered and you'll have to defeat a more powerful demon. Make sure to have a mage in your team with capabilities of healing other team members, because they'll be losing health very fast, especially if you won't make them more resistant to fire. Smaller creatures will appear inside the room in a short while, but I would recommend defeating the main boss first. This quest will officially end after you've killed all the monsters. Don't forget to start a new quest (Voices) before leaving the orphanage.
Rewards
500 XP